technology

Most of the tag cloud generators tend to keep all of the words horizontal, but Wordle (via Collin vs. Blog) has them both horizontal and vertical, giving it a rather neat appearance.

Wordle is a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.

I generated the tag clouds below from two of my papers.

Building Blocks (left) and Learning Networks (right)

It's to be expected that the words overlap quite a bit. One difference is the emphasis on "knowledge" under Learning Networks, which indicates the difference in the emphasis on individuals in Building Blocks and networks in Learning Networks, so that in the former, students construct learning, while in the latter, knowledge becomes a resource in the network.

The size of these tag clouds are fixed when linking to them, and if you increase the size, the words become blurred. So, to get a larger image, you need to take a screen capture of the tag cloud at Wordle and use that image instead as below:

I'm wondering how this might be useful for students. Perhaps it would let them see what their focus was, which words they used the most, and whether they needed to change the focus or the words.

About two weeks ago, Claire Thompson, upon finding that I didn't allow comments initially was "aghast" and wrote,

On my blog comments were my riason d’etre. What was wrong with this guy? If only I could give him a piece of my mind…"

I'm glad that I wasn't close at hand then. :)

She then went on to a brief but thoughtful consideration of the pros and cons of having comments. One point she made that I hadn't given much thought to before was that many readers are not likely to follow trackbacks. Comments have a time advantage by having the entire conversation in one place.

I'm not sure why readers don't follow trackbacks, but I believe that many want to skim something quickly, and if it attracts them enough, they will slow down to think about it. Going after trackbacks simply doesn't have a sufficient level of catalytic attraction to get them to click. That applies to me, too, because often all trackbacks do is quote part of a post from which I can't determine if it's worth my time to click on it. Trackbacks need to have a few words that indicate the value/substance of the reply sufficiently so that I want to see what they have to say. As Christine Martell, one of the commenters on Claire's post, stated,

I don’t check out trackbacks on others posts unless the blogger points them out in a subsequent post. I’m even clicking on less and less links in a post unless the blogger gives me a sense of why I should. I’ve just gone down too many paths of check out this post only to find out it doesn’t add a lot of value for me.

Similarly, the large majority of readers do not want to expend the time and energy in writing a lenghty and thoughtful comment. In the two years since I initially gave my rationale for no comments, not one reader has taken me up on my invitation to send me by email a thoughtful and measured response to anything I've written for posting on my blog. (Before that time, two individuals did post lengthy responses on my blog, one, a colleague whose response I invited.)

Now I do think that some blogs are meant for comments. Technical ones are a good example, in which a large number of people can bring together isolated pieces of information, giving readers a much better grasp of possibilities for resolving some problem. And some blogs seem to encourage good comments, such as the Becker-Posner Blog.

But many blogs (I would say most), for whatever the reason, have too many comments that add nothing but feelings. As Claire noted, this post

by Will Richardson has garnered 68 blog reactions and 166 comments to date. What could someone possibly add to the conversation at comment 166? I don’t know, but they must feel pretty stongly to add their 2 cents worth.

For these reasons, I don't think comments are best for students because they often take the path of least resistance due to time pressures, such as work, family, and so on. The goal for blogs used in classes has to be learning, but the instantaneous nature of comments inhibit reflection. Then, again, as Mary Hillis wrote,

commenting is a skill that students need some guidance on.

From this perspective, with guidance, perhaps commenting can be a learning endeavor. Before assuming that comments or no comments are better, we should be able to answer questions like these:

  • Is commenting as effective for learning as writing a post on one's own blog and trackbacking to the initial post.
  • Does posting on one's own blog reduce the tendency of confirmation bias that is found in comments?
  • Does the social nature of commenting (compared to trackbacks) motivate students more to continue their learning via blogs after the class ends?

Each of these questions would make for a good study, and at the least require some thought before assuming that comments are important for learning.

Although I lean against commenting, I do not see it as black and white. There's no research along these lines that I am aware of that can give definitive answers according to type of blog, context, and so on. But for those of us who are educators, I would say that we need to be careful about being sidetracked by the social contagion of commenting and instead keep the goal of learning in the foreground of our blogging and of our students' blogging.

Related posts can be found at Why I don't have comments.

Yesterday, Dina Rosen and I presented at a conference on Pedagogy across Disciplines: Imagining and Delivering the Possibilities. We looked at the use of blogs, wikis, and google docs for promoting interaction among students and among instructors.

Participants had quite a few questions. One asked how what we were doing was any different from Dewey approaches to educcation. We responded that the approaches aren't different, but that these online tools support experiential learning in ways that may be more difficult without them. For instance,

  • These tools allow students ways to interact without having to meet physically, a key factor for commuter and working students.
  • They create real audiences, thus giving an authentic purpose that motivates students.
  • They can engage students more, thus ending up with them spending more time on task, the main factor in learning.
  • And so on.

As one participant noted, however, it's not about the tools: It's about learning. Thus, as we use these tools, or others, we need to ask ourselves:

  • What's my purpose? That is, what do I want myself and my students to accomplish and why?
  • What's my strategy for accomplishing that purpose?
  • What's my strategy for integrating factors of learning, motivating, and interacting with ideas?

Although none of this is new for those already engaged with such learning tools, it is new for the majority who aren't. And they are interested in learning about these tools, and they ask good questions about using them. It's just a matter of time for integrating them in learning-oriented ways in their own instruction.

On a sidenote, I like putting my presentations online. I generally leave them up for a while so participants can return and click on the links, plus email me if they have additional questions. If you have a Mac, Sandvox is a great way to put up websites (and presentations) quickly. All you need to do is fill in the content. The program takes care of the design. I used it for my "Why I don't have comments" page, along with "E-Learning", "Second Language Writing", "Kean University Writing Project", and others. You can see others who have used it for their main websites at Sandvoxed. For those who want to simplify their website life, this is one way to do it.

As I mentioned two weeks ago, I had to set up a website for the Kean University Writing Project, which I've done. For now, I took the easy path using Sandvox, a nifty website creator, and the Franchise theme from Sandvox Web Designs. It's just a matter of copy and paste the information needed into the pages, sometimes with a little tweaking of the html code, and the program and template make it look good.

I was thinking, Did I learn anything from using this program? Do I need always to learn something in all endeavors? To both questions, I've come to the conclusion: No. Although I would enjoy learning more about html and css, spending too much time there would stop me from learning more about what I need to do as a technology liaison between our local site and the National Writing Project. It would take time away from learning about e-Anthology, how to introduce technology to the participants in the Summer Institute, and so on. Just like everything else in life, there are priorities of learning.

This semester, my posting frequency will likely be less frequent than previous semesters due to two new responsibilities.

One responsibility is overseeing the establishing of a website that will support writing across the curriculum at Kean University. (At least we have someone, Alex Taner, on board who will design the website and its architecture and is a professional in this area.) Initially, we'll have a skeleton of writing concepts linked to other sites that already have the content for those ideas. Next fall, we'll begin working on our own content to fit our particular students' needs, and a year from now, we'll start working with other departments to integrate their writing needs into the site, so it will truly be "Writing @ Kean" instead of only writing in the English Department.

My other responsibility is related to our English Department becoming a National Writing Project site: I've been appointed the technology liaison--not because I know a lot, but my meager knowledge is more than most others (and others have their own strengths that lead them to other positions). That means I have to set up a website for us, become acquainted with our Summer Institute's technology expectations, and figure out how to help our participants and collaborators become more proficient in using technology in their classes. (I need to figure that out for myself, too, so I'll be hitting two birds with one stone.)

So much to consider, too. Do we want a blog hosted on Blogger or Wordpress, or our own blog installed on our own domain? Do we want static pages or dynamic ones controlled by a CMS? Do we want a commercial CMS like ExpressionEngine that provides support (and costs money) or an open-source CMS like Drupal, which has a community but a steep learning curve. The former items in those sentences are easy to accomplish, while the latter will require much learning on my part. I like learning, but sometimes there's just not enough time to do everything you want and keep up with your other responsibilities. Of course, we can take the easy path now and later move on the more powerful and flexible tools. What problems will that create?

Below are links to articles on using comic books in school and to online comic book applications.

Comic Books in the Classroom (NY Times) reports on the Comic Book Project at Teachers College, Columbia University, which helps students become more interested in art and writing.

Teachers are finding it easier to teach writing, grammar and punctuation with material that students are fully invested in. And it turns out that comic books have other built-in advantages. The pairing of visual and written plotlines that they rely on appear to be especially helpful to struggling readers. No one is suggesting that comic books should substitute for traditional books or for standard reading and composition lessons. Teachers who would once have dismissed comics out of hand are learning to exploit a genre that clearly has a powerful hold on young minds. They are using what works.

Thinking outside the box, inside the panel (Valerie Strauss, Washington Post) also reports on the Comic Book Project. The project's founder, Michael Bitz,

wanted to combine his research findings -- that learning through the arts can have academic and social value for children -- with a creative approach to get kids to combine skills such as reading, writing, brainstorming and conceptualizing ideas. Creating comic books, he said, would allow them to draw on their experiences and interests.

Interview with Michael Bitz of the Comic Book Project (Christian Hill, National Association of Comics Art Educators).

Teachers are getting graphic (Greg Toppo, USA Today) is a lengthy article on those using comic books in public schools with a section on those not in favor. Those in favor feel that getting students interested in reading comics will lead to their wanting to read more serious books.

Even French philosopher Jean-Paul Sartre loved comic books, Gantos says. "This is a pretty heavy thinker, but he said in his autobiography that he started off reading comic books as a child and that if it wasn't for comic books, he never would have stuck with books.

Comic Book Project proves to be effective learning tool is a news release on The Maryland Comic Book Initiative.

Comics in the Classroom is a site devoted to using comics in school and has lesson plans, news, and reviews, all pertaining to using comic books.

Read-Write-Think is a site that has an online comic creator with accompanying lesson plans for using the tools.

curiosity

Tales from the Public Domain: Bound by Law? is a comic book from the Duke School of Law for teaching about copyright:

“Bound by Law translates law into plain English and abstract ideas into ‘visual metaphors.’ So the comic's heroine, Akiko, brandishes a laser gun as she fends off a cyclopean 'Rights Monster' - all the while learning copyright law basics, including the line between fair use and copyright infringement.” -Brandt Goldstein, The Wall Street Journal online

Heroes in the Classroom: Comic Books in Art Education (Jay Berkowitz and Todd Packer) is a 7-page JSTOR article (published in Art Education) that gives "background, guidelines, and a lesson plan to help you use comics and cartoons in these artistic skills of students."

For those with access, Bitz has a journal article on the Comic Book Project (see excerpt below):
Bitz, M. (2004). The Comic Book Project: Forging alternative pathways to literacy. Journal of Adolescent & Adult Literacy, 47.

In this arts-based literacy initiative in urban after-school environments, children brainstormed, outlined, sketched, wrote, and designed original comic books that represented their lives as urban youth.

Many deep-rooted problems in urban areas of the United States--including crime, poverty, and poor health--correlate with illiteracy. The statistics reported by organizations such as the National Alliance for Urban Literacy Coalitions are telling. Urban citizens who cannot read sufficiently are at a clear disadvantage in life. They are more likely to be poor (see Barton & Jenkins, 1995), to be incarcerated (see Haigler, Harlow, O'Connor, & Campbell, 1994), and to have health problems (see Baker et al., 2002). Meanwhile, another body of research shows a strong correlation between arts-rich environments and children's academic performance (Burton, Horowitz, & Abeles, 1999). Of course, the jury is still out on the conundrum between the chicken and the egg: Do the arts make kids smarter, or are smart kids involved in the arts?

While the debate continues in the academic community, the fact remains that most urban schools are not "rich" in arts or anything else. Most urban schools cannot make a connection between their arts and academic programs be cause there are simply too many other issues to worry about, particularly budgets and standardized test scores. Even in an arts-oriented program, urban youth face extraordinary challenges: family situations, safety concerns, lack of affordable or appropriate instructional opportunities, and peer resentment (Oreck, Baum, & McCartney, 1999). As urban schools continue to struggle, many now look to after-school programs as the future of education in the city. The need for and development of after-school programs are on the rise, and many...

Links to online tools for making comics:
Make Beliefs Comix
Comics Sketch
Strip Generator
Strip Creator
ToonDoos

Will Richardson spoke today at the 21st Century Learning: Education 2.0 conference sponsored by the Center for Innovative Education at Kean University. His main point was:

The Big Premise:

This is a very challenging moment for educators. Our children are headed for a much more networked existence, one that allows for learning to occur 24, 7, 365, one that renders physical space much less important for learning, one that will challenge the relevance of classrooms as currently envisioned, and one that challenges our roles as teachers and adult learners.

As he noted, the world is changing, and the read/write web is facilitating those changes in politics, government, journalism/media, business, and education. He emphasized the need for curriculum to include and to integrate technology into the learning experiences of our children.

Much of what he said is available at a wiki he created for the presentation, along with links to many examples and resources.

What sort of web presence should you or your organization have? And how do you go about creating it?

These questions and others were discussed at a session at the 2007 NWP (National Writing Profect) 2007 Annual Meeting this morning. The session on "Planning your site's online presence" led by Susan Biggs, Cheryl Canada, and Terri Godby, had us look at the following items:

  • Inquiry questions
  • Web presence word explosion
  • Exploring identity
  • Exploring audience and purpose
  • Mapping out our writing project sites

The main point was to establish our identity: who we are, what we do, and who do we have relationships with. And to do so in a way that was clear, professional, relevant to teachers' and schools' needs, welcoming to visitors and potential participants, and accessible in terms of ease of use and navigation. I made a preliminary map as follows:

One crucial relationship, as represented in the figure, are the teacher consultants who are on the leadership team and also take back to their schools and fellow teachers what they have learned in the Summer Institute and other programs. Yet as the connecting lines indicate, to have a web presence that represents you well takes considerable interaction and collaboration among the different participants.

To see how three local sites have interpreted these issues, check out
Western Masschusetts Writing Project
The Philadelphia Writing Project
Northern Virginia Writing Project

More bloggers are commenting on the myths of the Digital Generation.

Juliette White wrote of her misgivings on the notion of digital natives. As she notes, most of the evidence on their characteristics is "anecdotal."

George Siemens also critiques the so-called digital native/immigrant division of Marc Prensky, stating,

But I don't think the distinction has merit beyond a buzz phrase that has outlived the role it initially played in getting educators to think about the different types of learners now entering our classrooms.

the premise is wrong (and offensive), the remedy suggested is wrong, and the research is needlessly twisted to lead readers in directions at conflict with even the slightest amount of critical thinking. Prensky’s articles takes readers through a very shallow dive of a very deep pool.

Also critiquing Prensky's digital evangelism, Jamie McKenzie, in his article Digital Nativism, Digital Delusions, and Digital Deprivation (via George Siemens), gets to the point:

Prensky's labels are crude, inaccurate and based on no data. His gross generalizations lump complex segments together as if identical.

McKenzie's critique of Prensky is rather harsh, but he details how Prensky overgeneralizes, simplifies groups of people, and lacks evidence for his claims.

On a calmer note, Carrie Fried, Associate Professor of Psychology at Winona State University, conducted a study on how using laptops in class negatively affected learning. Her research is crucial because much of the earlier research, according to Fried, (1) did not objectively measure learning; (2) did not have a control group; but (3) prescribed how laptops could be used in the classroom. Although I wouldn't limit research to only experimental approaches, it is important that so far the effect computers on student learning has been left out. In addition to distracting other students, she found,

Students admit to spending considerable time during lectures using their laptops for things other than taking notes. More importantly, the use of laptops was negatively related to several measures of learning. The pattern of the correlations suggests that laptop use interfered with students’ abilities to pay attention to and understand the lecture material, which in turn resulted in lower test scores. The results of the regression analysis clearly show that success in the class was negatively related to the level of laptop use.

In other words, multitasking by digital natives decreases learning. Common sense dictates this finding: Learning depends on effective time on task (see Anderson & Schunn's Implications of the ACT-R learning theory: No magic bullets (pdf)), and dividing one's time among tasks lessens the amount of time devoted to any one task, along with losing time for switching between tasks. And other research has found the same results for multitasking. (See, for example, Brain, Cognition, and Action Laboratory and its Projects for links to online readings on multitasking and other cognitive processes.)

None of this is to say that computers cannot be used for learning in the classroom. Actually, they should be: They are part of the fabric in which we exist. Some research indicates that they can promote learning if used appropriately. (See again Fried's article and also this news about the Maine laptop project.) But also note that if used inappropriately, computers do nothing for learning.

So, we need to avoid the hype and exaggeration associated with the digital generation, focus on how Web 2.0 applications can support learning, and support instructors in gaining the skills to use these tools. Web 2.0 tools are not a panacea for ineffective instruction, but

  • They can engage students more than traditional forms of instruction.
  • They can enable students to interact with each other and others outside the classroom, thus
    • multiplying their exposure to course concepts and
    • motivating them to spend more time on task, the number one factor in learning.

Source:

Fried, Carrie B. (In press). In class laptop use and its effects on student learning. Computers & Education.

Related posts:
Myths of the Digital Generation, Part I
Myths of the Digital Generation, Part II
Hype from the Media and from Web 2.0 Evangelists

Links to online readings on multitasking and other cognitive processes from the Brain, Cognition, and Action Laboratory: Projects

Links to other posts on the myth of "digital natives":
Digital Natives and Immigrants: A concept beyond its best before date
Digital Nativism, Digital Delusions, and Digital Deprivation

Update (June 8, 2008) : I just came across this blog via Chris Lott: Net Gen Nonsense

My previous post on The Myths of the Digital Generation looked at how many of the characteristics ascribed to "digital natives" were exaggerated to the point of becoming myth. What is more founded in research (although I'm sure it has its share of controversy) is the native multitasking ability of women. Helen Fisher, professor of anthropology at Rutgers University, researches "the evolution and future of human sex, love and marriage and gender differences in the brain and behavior." From Chapter 1 (NY Times, free registration required) of her book The First Sex, here are some excerpts on what she calls women's "web thinking" and men's "step thinking":

  • As a general rule, men tend to focus on one thing at a time—a male trait I first noticed in my twenties. At the time I had a boyfriend who liked to watch the news on television, listen to rock music on the stereo, and read a book—presumably all at once. In reality, he just switched channels in his head. When he was imbibing from one modality, he tuned the others out. Not I. The flashing of the TV screen, the throbbing music, the printed words: all of these stimuli swamped my mind.
  • Janet Scott Batchler has described this gender difference succinctly. She writes feature films with her husband and partner, Lee Batchler. She says of her spouse, "He does one thing at a time. Does it well. Finishes it and moves on. He's very direct in his thought processes and in his actions. And he deals with people in that same focused way, meaning exactly what he says, with no hidden agenda. I'm the one who can juggle a hundred balls at once, and can realize that other people may be doing the same thing, professionally or emotionally."
  • Web thinking versus step thinking; an emphasis on the whole versus a focus on the parts; multitasking versus doing one thing at a time: scientists are far from understanding, even properly defining, these subtle differences between women and men.
  • As women around the world do multiple tasks simultaneously, they are mentally assessing and assimilating an abundance of data— engaging in web thinking.
  • Women are "process-oriented." They are "gathering." They want to explore the multiple interactions, the multidirectional paths, all of the permutations of the puzzle.
  • Psychologists argue that contemporary women learn to do and think several things simultaneously. Just watch a working mother in the morning, dressing children, packing lunches, feeding goldfish, pouring cereal, and arranging day care on the phone—all at once.
  • I suspect that women's talent for contextual thinking—and the related skill of multitasking—evolved in deep history. Thousands of generations of performing mental and physical acrobatics as they raised helpless infants built these outstanding capacities into the architecture of the female brain.

Note that ahough Fisher's boyfriend seemed to be multitasking, he wasn't.

Note also that many of the characteristics attributed to digital natives by Prensky in Digital Natives, Digital Immigrants are also attributed to women by Fisher. One difference is that while digital natives acquire their multitasking skills through normal learning processes, according to Fisher, about 50 percent of women have it hardwired into their brain. Obviously, although Prensky claimed that digital natives' multitasking and other skills "are almost totally foreign to the Immigrants," they are not foreign to women.

Of course, Fisher's theories are (contested) interpretations of data, but to me they adhere more closely to the evidence. Prensky's interpretations are speculative extrapolations from research findings that the brain continues to adapt and is malleable, and that people think differently according to their experiences. In Part II of Digital Natives, Digital Immigrants (pdf), he writes,

So, today’s neurobiologists and social psychologists agree that brains can and do change with new input.

And elsewhere:

While these individual cognitive skills may not be new, the particular combination and intensity is. We now have a new generation with a very different blend of cognitive skills than its predecessors—the Digital Natives.

From very general concepts of plasticity and malleability, Prensky jumps to a very specific conclusion of "very different" cognitive processing . And elsewhere:

But these differences, most observers agree, are less a matter of kind than a difference of degree.

This last statement is key. First, if it's more a matter of degree, then considerable more evidence is needed before claiming that it is "a very different blend." Second, what is the specific combination and what is the difference in degree? As David E. Meyer, Director of the University of Michigan's Brain, Cognition, and Action Laboratory, said with respect to Net Gen's multitasking ability, "it's a myth" (see The Myths of the Digital Generation). So, the degree doesn't seem that large.

And the particular combination doesn't seem all that new, either: For millenia, according to Fisher, women have been natural, or native, multi-taskers. (Perhaps Meyer will disagree with Fisher.)

As stated in the previous post, that each generation differs from the preceding ones is common sense. But that the differences reach mythical levels, well, let's have a little more evidence.

Related posts:
Myths of the Digital Generation
Hype from the Media and from Web 2.0 Evangelists
Myths of the Digital Generation Cont'd

Links to online readings on multitasking and other cognitive processes from the Brain, Cognition, and Action Laboratory: Projects

Links to other posts on the myth of "digital natives":
Digital Natives and Immigrants: A concept beyond its best before date
Digital Nativism, Digital Delusions, and Digital Deprivation

Henry Jenkins, Director of the MIT Comparative Media Studies Program and the John E. Burchard Professor of Humanities, interviews (Part One, Part Two) Elizabeth Soep, Research Director and Senior Producer for Youth Radio, and some of her coworkers. In the preface to the interview, he comments on problems with the term "Digital Generation." The term

  1. is "ahistorical," meaning that in every generation, youth have been technologically ahead of their parents;
  2. "collapses all young people into a so-called digital generation," forgetting the Columbine Generation myth and the Digital Divide of access and participation; and
  3. "ignores the degree that what's really powerful about most of the new forms of participatory culture of fans, bloggers, and gamers is that such affinity spaces allow young people and adults to interact with each other in new terms."

The interviews are worth reading for insight into "collegial pedagogy" between adults and children, and I'll look at that in a later post. But for now I'd like to emphasize points #1 and #2.

On #2, my classes (almost all ESL) have had a range of students: typical teenagers out of high school, single mothers, parents with children who have graduated from college, most working part-time, quite a few working full time, and the categories go on. Just looking at the teenagers, I've seen a few who have had accounts on Myspace or Xanga, but most of them didn't. One had actually signed up for an account with Blogger.com but had not used it and wasn't sure what to do with it.

On #1, it's obvious that cars are a recent invention, as are computers and calculators. My father showed me how to use a slide rule, but I bought a handheld calculator instead. I remember a contest on TV between someone using one of the first calculators and another using an abacus. The abacus won.

Perhaps because people forget the history of technological innovation, they exaggerate the differences between "digital natives" and "digital immigrants". Marc Prensky wrote,

They prefer their graphics before their text rather than the opposite.

An ancient proverb says that a picture is worth a thousand words. It is not new that people are visual. What is new is that we have a way of realizing our teaching visually in ways today that weren't available yesterday.

Prensky also wrote,

Unfortunately for our Digital Immigrant teachers, the people sitting in their classes grew up on the "twitch speed" of video games and MTV. They are used to the instantaneity of hypertext, downloaded music, phones in their pockets, a library on their laptops, beamed messages and instant messaging. They've been networked most or all of their lives. They have little patience for lectures, step-by-step logic, and "tell-test" instruction.

Are there many people who really prefer lectures? I remember sleeping through high school and many of my undergraduate college courses. Rather than the step-by-step procedures in manuals, I prefer just having someone show me what to do. I don't think I'm unique.

Although the pace of multitasking has reached a new high, it is not a new phenomenon. As Claudia Wallis in The multitasking generation states:

HUMAN BEINGS HAVE ALWAYS HAD A CAPACITY to attend to several things at once. Mothers have done it since the hunter-gatherer era--picking berries while suckling an infant, stirring the pot with one eye on the toddler. Nor is electronic multitasking entirely new: we've been driving while listening to car radios since they became popular in the 1930s. But there is no doubt that the phenomenon has reached a kind of warp speed in the era of Web-enabled computers, when it has become routine to conduct six IM conversations, watch American Idol on TV and Google the names of last season's finalists all at once.

Yes, youngsters multitask faster, but it's not new. And I would expect them to do it faster even if they hadn't grown up with it. After all, multitasking, like other physical and mental abilities, is age-related: it declines with age. The fact that "digital natives" multi-task "well" is a factor of age as well as being "digital."

As far as "twitch speed" goes, so what if "digital natives" can twitch. Are they learning anything as they twitch? In research reported on last year, Study: Multitasking hinders learning, twitch learning appears less effective:

"What's new is that even if you can learn while distracted, it changes how you learn"--making the learning "less efficient and useful," said Russell A. Poldrack, a psychology professor at the University of California, Los Angeles.

It was a small study, and it was downplayed by Stephen Downes. But APA Online reports that multitasking is less efficient. In an introductory psychology course of 137 students, Fried (see source below) looked at how using laptops in class affected learning. Having students fill out online surveys weekly, she found that

the negative influence of in-class laptop use is two-pronged; laptop use is negatively associated with student learning [according to course performance] and it poses a distraction to fellow students.

Wallis's article concurs. Here are some excepts:

The mental habit of dividing one's attention into many small slices has significant implications for the way young people learn, reason, socialize, do creative work and understand the world.

Decades of research (not to mention common sense) indicate that the quality of one's output and depth of thought deteriorate as one attends to ever more tasks.

the ability to multiprocess has its limits, even among young adults. When people try to perform two or more related tasks either at the same time or alternating rapidly between them, errors go way up, and it takes far longer--often double the time or more--to get the jobs done than if they were done sequentially, says David E. Meyer, director of the Brain, Cognition and Action Laboratory at the University of Michigan: "The toll in terms of slowdown is extremely large--amazingly so." Meyer frequently tests Gen M students in his lab, and he sees no exception for them, despite their "mystique" as master multitaskers. "The bottom line is that you can't simultaneously be thinking about your tax return and reading an essay, just as you can't talk to yourself about two things at once," he says. "If a teenager is trying to have a conversation on an e-mail chat line while doing algebra, she'll suffer a decrease in efficiency, compared to if she just thought about algebra until she was done. People may think otherwise, but it's a myth. With such complicated tasks [you] will never, ever be able to overcome the inherent limitations in the brain for processing information during multitasking. It just can't be, any more than the best of all humans will ever be able to run a one-minute mile."

In an earlier post (Twitter, or How to Fritter your Life Away), I cited Kathy Sierra, who wrote,

this onslaught [of twittering] is keeping us from doing the one thing that makes most of us the happiest... being in flow. Flow requires a depth of thinking and a focus of attention that all that context-switching prevents. Flow requires a challenging use of our knowledge and skills, and that's quite different from mindless tasks we can multitask (eating and watching tv, etc.) Flow means we need a certain amount of time to load our knowledge and skills into our brain RAM. And the more big or small interruptions we have, the less likely we are to ever get there.

And not only are we stopping ourselves from ever getting in flow, we're stopping ourselves from ever getting really good at something. From becoming experts. The brain scientists now tell us that becoming an expert is not a matter of being a prodigy, it's a matter of being able to focus.

Although this post was on Twitter, it applies also to mulitasking. The ability to focus one's attention is necessary both for acquiring expertise and for being in flow. The fact that youngsters like to multitask and that they can do it better than oldsters says little about well they learn while multitasking. And the research says otherwise.

Prensky does have some good ideas. From his website, he has apparently done well at creating computer games for learning. I think games are great for learning. If I had the money, I'd get him to create a game for my first-year composition course.

I don't doubt that there are differences between my generation and the digital generation. I also don't doubt that much of what is said about the digital native has been exaggerated to the level of myth.

Related posts:
The Myths of the Digital Generation, Part II
Myths of the Digital Generation Cont'd
Hype from the Media and from Web 2.0 Evangelists

Links to online readings on multitasking and other cognitive processes from the Brain, Cognition, and Action Laboratory: Projects

Links to other posts on the myth of "digital natives":
Digital Natives and Immigrants: A concept beyond its best before date
Digital Nativism, Digital Delusions, and Digital Deprivation

Source:

Fried, Carrie B. (in press). In-class laptop use and its effects on student learning. Computers and Education.

Marc Prensky reports on the NSBA Study on Online Behaviors. The report, "Creating & Connecting: Research and Guidelines on Online Social and Educational Networking", gives some welcome statistics on how students are using the Internet, showing that much of the concern on the dangers on online social networking is exaggerated. For me, another problem is the exaggerated hype on why schools and teachers aren't using web tools.

Prensky writes:

In general, schools (teachers and administrators) are deathly afraid of what I call “The Emerging Online Life of the Digital Native” because it is something they don’t understand.

On what evidence does Prensky base these claims: (1) that schools are "deathly afraid" and (2) they are afraid because they don't understand it. I can imagine some schools and teachers being nervous, but deathly afraid? And perhaps some don't understand it, but all of the schools who don't accept it don't understand it?

I can think of other reasons for not rushing to accept social networking apps. The main one is time. I have my students using blogs, wikis, and RSS now. And I've been wanting to start incorporating podcasts and videos. But to learn how to use them (some of my students do use them, which is great!) effectively in my classes, I just don't have the time: I have two papers to write on the front burner, two on the back burner, a new text for our composition courses that I have to study and figure out what changes are needed to incorporate it, committees to serve on, and a wife, son, and daughter who I want to spend time with. (I suppose I could stop blogging to find the time.) I imagine other teachers are just as busy, too, and they may simply be finding it difficult to find the time to to restructure and revise their teaching and keep up with their other tasks and responsibilities. Of course, some teachers, as Prensky notes, are likely stuck on "lecturing."

Prensky states:

A lot of concerns about the “have nots” would go away if the schools kept their computer labs open till midnight and on weekends, and teachers assigned projects to groups where at least one member (or the school) had the technology. Kids are great at sharing and teaching each other.

Now, I like this idea, but I wonder what would be involved and how much it would cost to do this. Most people already grumble about the taxes they pay now for schools. As a member of a school's board, I know that we couldn't cover the cost with our present budget.

Prensky has other good ideas, too. The exaggeration, however, is problematic: That is, those who don't listen to the Web 2.0 evangelists are in "darkness," as Prensky puts it, and those who heed the call will be in the "light" and go to education heaven.

Related posts:
Myths of the Digital Generation
Myths of the Digital Generation, Part II
Myths of the Digital Generation Cont'd

Links to online readings on multitasking and other cognitive processes from the Brain, Cognition, and Action Laboratory: Projects

Links to other posts on the myth of "digital natives":
Digital Natives and Immigrants: A concept beyond its best before date
Digital Nativism, Digital Delusions, and Digital Deprivation

The Online Education Database is an excellent resource for online learning. Yesterday, they posted "Take Any College Class for Free: 236 Open Courseware Collections, Podcasts, and Videos". This page also has a link to their Top 100 Open Courseware Projects, The Top 25 Web 2.0 Apps to Help You Learn, and The Top 25 Web 2.0 Apps to Help a Student's or Professor's Productivity.

Common Craft has recently published two excellent, down-to-earth videos that introduce readers to RSS in Plain English and Wikis in Plain English.

Keith Burnett posted his response to the Learning Circuits Blog's question of when and how to use Powerpoint. He obviously uses Powerpoint in ways that go beyond presenting material. Here's some of the ways he uses it:

  • Activity briefs
  • Quick whole class exercises
  • Voting slides
  • Mind maps and bubble diagrams
  • Builds in diagrams
  • Photos of a procedure

You'll need to go to his site to get the explanation for these, but they show that you can use Powerpoint in creative ways and not be limited simply to using it for a lecture presentation.

One point that needs to be considered a little more is Burnett's preference for Guide on the Side as opposed to Sage on the Stage. This is a common refrain based on the belief that students constructing knowledge from the ground up results in better learning. However, one point of the initial question of how to use powerpoint was some research reported by Anna Patty (Sydney Morning Herald), which had several findings.

One finding was that people don't process the same information as effectively when it's presented both verbally and in written form. With respect to Powerpoint, then, you don't want to just read words off a slide. Rather, if used, the slide should provide a visual, such as a picture or graph, that supports the points that you are saying.

Another finding was this:

instead of asking students to solve problems on their own, teachers helped students more if they presented already solved problems.

"Looking at an already solved problem reduces the working memory load and allows you to learn. It means the next time you come across a problem like that, you have a better chance at solving it," Professor Sweller said.

The working memory was only effective in juggling two or three tasks at the same time, retaining them for a few seconds. When too many mental tasks were taken on some things were forgotten.

In other words, this research indicates that in learning something new, it's better for teachers to act as Sages who present examples of "already solved problems." After a problem or process been learned and students are moving towards mastery of that area, then the role switches to Guide.

In a related post Learning with Examples, I commented on the power of examples for learning:

I've learned by observing what Mark did. Previously, I would duplicate an entire file to have a practice file; Mark simply added a new CSS note. Previously, I would export an entire document to see how it looked in html. While in Boston, I noticed that Mark just used the Preview button. And from the code he sent, I began to understand the difference between "float" and "absolute". In trying to re-design this blog, I spent two full days acquiring quite a bit of frustration but little understanding, as opposed to taking a few minutes to look at Mark's re-coding to learn where I had gone wrong.

For myself, I prefer to have a Sage tell me what to do and save me hours of frustration and wasted effort.

Perhaps you've heard about the recent article in the New York Times, "Seeing no progress, some schools drop laptops". That is, students had not shown any improvement "on grades and test scores" as a result of laptop initiatives. Alex Reid at Digital Digs has an excellent response:

So basically the teachers couldn't figure out how to use the technology in the classroom. Not surprisingly, as a result, the technology did not have much of an impact on outcomes. It is not surprising that the teachers have no idea what they are doing. Why would we imagine that they would? ...

As I've said before and will say again (here and later, no doubt), it's not about delivering the same old curriculum with a new technology.

Why should I use books in my classroom? Lecturing works much better. Students hide magazines inside the covers of their books. They look at the wrong pages. They copy text out of the book and plagiarize. They can't do any of those things when I'm lecturing. The book is just a box that gets in the way of my one-to-one relationship with my students.

Sounds pretty funny when it's put that way, huh?

As Reid notes, it's not clear that laptops will aid learning effectively; however, "our children will live and work, and yes, learn, in these networked environments." So, it's not a question of whether to incorporate technology into our schools. But two questions we do need to answer are:

  1. What are the best ways to introduce our children to the networked environments they will "live and work" in?
  2. What are the best ways to introduce our teachers to using networked environments to facilitate learning in school?

Mark Marino (at Writer Response Theory) has, along with links to pertinent readings, a good summary of Web 2.0 tools for the writing classroom ranging from social software to browser research tools like Diigo, Zotero, and others.

elgg Kevin Jardine has a good summary of "What Elgg gets right" (via Dave Tosh). He writes in detail on the following points:

» A user-centric rather than content-centric approach
» Tags
» Access groups
» Aggregation
» Theming

Jardine concludes,

Elgg gives individual users unprecedented power to define their own personal spaces and to find people like themselves in a potentially huge member base. This creates an enormous shift from traditional content-based sites to new user-based ones.

The Intercultural Club at Kean University has long been publishing Accents, a magazine with articles from matriculated ESL students ranging in language proficiency from beginner to advanced. This past weekened, I was able to figure out a Tinderbox template for websites (designed by Marisa Antonaya) and put Accents online. If you'd like to check it out, click here.

To find out which is the right wiki for you, go to WikiMatrix.

TechCrunch writes:

Like it or not, wikis are a dime a dozen these days. So when (and if) it comes time to choose one, WikiMatrix is a good place to start. It’s a site that allows you to compare any and all wikis on the market in a side-by-side grid.

Want to improve your learning? Read Hacking Knowledge: 77 Ways to Learn Faster, Deeper, and Better (via Teaching Hacks), a compendium of tips on learning:

Life-changing knowledge does typically require advanced learning techniques. In fact, it's been said that the average adult only uses 10% of his/her brain. Imagine what we may be capable of with more advanced learning techniques. Here are 77 tips related to knowledge and learning to help you on your quest. A few are specifically for students in traditional learning institutions; the rest for self-starters, or those learning on their own. Happy learning.

Most of it is just common sense, but it's good to have all of these tips in one place and to review them once in a while. One of the interesting ones for me was #29:

Write, don't type. While typing your notes into the computer is great for posterity, writing by hand stimulates ideas. The simple act of holding and using a pen or pencil massages acupuncture points in the hand, which in turn stimulates ideas.

I don't know about the acupuncture part, but I can imagine that having to write notes by hand would slow me down, giving more time for thinking and reflecting while writing. Even so, I do almost all of my notetaking by computer with Tinderbox. Using Tinderbox allows my notes to be revised and searchable. It also allows me to make links between my notes and create a visual representation of those connections, to allow patterns to emerge. So, I can see the value to slowing down and thinking while writing, but there is also the value of revisiting notes, reflecting on them, re-organizing them, and having them in a format that "stimulates ideas." Here's a map view of notes from the Tinderbox site:

Isn't a picture worth a thousand handwritten notes?

Update: I just came across a similar article, 22 ways to overclock your brain at the Ririan Project blog (via Problogger).

For those without access to academic journals, try Project Muse:

Project MUSE is a unique collaboration between libraries and publishers providing 100% full-text, affordable and user-friendly online access to over 300 high quality humanities, arts, and social sciences journals from 60 scholarly publishers.

What I really like is that I can have an RSS feed for the journals I'm interested in, which lets me know when new issues have come out (via academHacK).

Will Richardson has posted on using Pageflakes as a student portal:

From a teaching standpoint, pages of this type can be pretty effective for bringing in potential content and then making decisions about what to do with that content. Not everything that shows up here will necessarily be suitable for some ages. (I have, however, created a same page for my daughter Tess about horses that I let her read at her discretion…she’s nine.) From a student standpoint, I think it’s a great way to introduce RSS, to give kids some ownership over the type of page they create (assuming you’ve had all the responsible use conversations already) and let them start working out their own processes for consuming and deciding about content in this content rich world. And the good news is that they can keep these pages private, or they can share them with groups (or teachers) so they don’t have to be as transparent as this example.

He has a great example on Darfur drawing upon news feeds, a Sudanese newspaper, flickr, Youtube, blogs, etc.

Alex Reid at "digital digs" writes on "the threat of the network". Alex states that teachers

continue to view their profession as one that will be founded on a discrete, unchanging body of information that they will acquire before graduating. We might all deride the notion of the teacher/professor reciting the same lectures and lessons plans year after year, but somehow this does not alter this belief that a degree will certify us once and for all as authorities. Sure, all these teacher-students recognize that they will gain experience as teachers, learn helpful tips along the way, and become better practitioners. But this development of practice is separated from the acquisition of authoritative knowledge.

And this faith exists in both K-12 and college faculty.

The threat of the network is the dissolution of this authority. The ongoing development of media and networks requires us to keep moving. It doesn't mean that what we've learned has no value; it means that it cannot establish us as authorities. We cannot imagine the classroom as resting upon a core body of knowledge. We are engaged in a technocultural shift that shakes the very foundations of epistemology: what began as a philosophical critique in theory now becomes a material condition (Hayles makes this argument, citing the birth of Netscape as the end of the "postmodern" era and the beginning of something new)

In many ways, I agree with all that Alex wrote, especially on the disconnect between formal education and the real world. Still, some points need to be clarified with respect to technological expertise and disciplinary expertise. Certainly, I don't consider myself as an authority on new technologies. But why should I? Technology and new media is not the goal of learning in my classes, although it is a byproduct. Rather, it supports learning certain concepts and practices of my subject of composition.

As a teacher of university composition for 14+ years, I've never thought about possessing an unchanging body of content knowledge. What I do consider not to change much over time are principles of rhetoric. For instance, when trying to communicate, especially persuasive communication, we use logic, appeal to emotions and values, and attempt to establish a credible ethos. Or coming from stasis theory, we might consider what are the facts, what are their nature, how do we evaluate them, and what should we do about them. These principles haven't changed in millenia and apply to cyberwriting as well as to print writing as well as to oral communication. So, although I do not consider myself to be an expert [perhaps I might in another 14+ years :) ], I would say that I have some "authority" in applying these principles and some "authority" in teaching the application of those principles to old and new media and networks or writing.

I accept that knowledge changes and that what we teach should change, too. But does that really mean that teachers, such as myself with many years of experience, have no more authority than our students with respect to our disciplines? I don't think that's what Alex is arguing, but in attempts to make education more relevant to students, I wonder about the hype associated with these new media and about the conflating of technological expertise with disciplinary knowledge.

Somewhat related posts:
Experts in the Learning Profession
Experts, Learning, and Networks
The Expert Mind

ATPM writes on Writing Environments, Plus Two New Outliners:

This column we’ll just note the types of things I suppose should be on a list of capabilities to consider. You might call them features. We’ll list them this time, with another list of the products we’ll draw from for our examples. Then you’ll have some time to set me right, correct, and add things. Next column, we’ll redo the list, show examples, and give some discussion.

OK? It’ll be like the old ATPO days.

Where we are deviating from the ATPO model is that many of the applications we’ll look at don’t use outlining. You know, usually I’m pretty strict about what we discuss here and at drawing the line around outliners. But I’ve had many requests to address writing, and it makes such sense to. Many ATPO users are in the outliner community because they use their outliners in workflows that produce some written output. I admit I am one of those. And it just doesn’t make sense to talk about writing without starting with the actual writing process and seeing where it takes us.

This will be a good opportunity to compare and contrast various word processing, notetaking, and outlining apps. As I use Tinderbox, I'm always interested in how it compares to other applications. I'm also interested in other apps that I sometimes read (but know little) about, such as Ulysses, which its website says is "The text editor for creative writers." And I'm looking forward to seeing what features they consider useful for writing and why.

Here's an excellent list on the "Best of the Best Web 2.0 Web Sites" (via Stephen's Web).

Also, see Back to School with the Class of Web 2.0: Part I, Part II, and Part III, which is an excellent introduction to educational applications.

Ken Yamosh at the Read/Write Web has written a brief review of four smart social networks: Facebook, imbee, Vox, and Multiply. The main points are as follows:

multiply Facebook is a social networking space used much by college students that allows them to determine who can see their profile and the amount of contact information according to a determined classification.

multiply Multiply gives one fine-tuned control over who can view their space.

vox Vox seems to be good for integrating a variety of web services like flickr, youtube, and others.

imbeeBecause children are more and more entering the digital world, imbee is one parents should be interested in.

imbee is the "first secure social networking and blogging destination for kids." Users can't just connect with each other by browsing profiles. They need to know the e-mail addresses and/or imbee user names of other imbee members.

Kids cannot join the site without a credit card being on file (and not necessarily charged), meaning that someone - probably a parent - is going to have to be involved from the start. Parents can also control the way their kids interact on the site. New messages, connections, and other profile changes get put into a queue for parents to approve - depending on the approval rules put in place.

All of these services are providing more control over your privacy and how much you reveal of yourself to the outside world.

I like all of these tools, especially imbee. But I wonder how much use they are to professionals. Usually, I can easily contact those I collaborate with by email, and for subject-specific interests, there are email listservs, along with wikis and blogs. They seem to work well for "social" endeavors but I'm not sure how well they work for "professional" purposes.

Ebrahim Ezzy at the Read/Write Web continues to review Search 2.0 engines.

SE 2.0 SE 2.0 Part 1 looked at Swicki, Rollyo, Clusty, Wink, and Lexxe.

Part 2 looks at Gravee, Jookster, Krugle, LivePlasma, Qube, and ZoomInfo.

For me, the good thing about these different search engines is their niche orientation. By focusing on specific types of searches, they reduce the clutter of items I'm not interested in. If I want to search music and movies, then LivePlasma is of help. If I want to find someone, then it's ZoomInfo. Krugle is good for code-related technical questions.

As Ezzy says,

S-2.0 enabled data is distributed through the lateral route of a user's interests - rather than the direct route of TSEs, which require a user to carefully craft his/her query to be an accurate statement of the information desired.

Having students explore these search engines for their own interests may be a good stepping stone to performing academic searches using databases.

Ebrahim Ezzy at the Read/Write Web reviews Search 2.0 engines (Part 1). He categorizes search engines as follows:

What I'm calling Search 2.0 are actually third generation search technologies. To explain the generations:

  • First-generation search ranked sites based on page content - examples are early yahoo.com and Alta Vista.
  • Second-generation relies on link analysis for ranking - so they take the structure of the Web into account. Examples are Google and Overture.
  • Third-generation search technologies are designed to combine the scalability of existing internet search engines with new and improved relevancy models; they bring into the equation user preferences, collaboration, collective intelligence, a rich user experience, and many other specialized capabilities that make information more productive.

Examples: Swicki, Rollyo, Clusty, Wink, Lexxe

Ezzy's review is concise, informative, and worth reading. In Part 2, he plans to review other search engines and ask these questions:

How is traditional search evolving to Search 2.0? Can Search 2.0 replace Traditional Search, ever?

The answers to these questions may help us in deciding how to help our students improve their research skills.

IE Isn't that a great-looking icon! Why can't the browser live up to the icon's beauty?!!

I've slowly been re-working the design on my blog. Although it still has a way to go, I thought yesterday morning that I had finally achieved my design framework of having no banner with title but instead using just two columns, one for the posts and one for the blog title and other items of interest. About an hour later, I found out that the sidebar cannot be seen in Internet Explorer. The design works in Safari, Firefox, Camino, Flock, and Opera. But NOT Internet Explorer!!

I'm not proficient in CSS, so this will take some time. At least there is a lot of help on the web here, and Mark Bernstein brought to my attention Matthew Levine's excellent article In search of the Holy Grail, which shows how to create a cross-browser web design. Well, back to the designing board.

P.S. Although this design doesn't work in later versions of IE, it does work in IE 5.2 for the Mac. Go figure.

A little while ago, my seven-year-old son asserted on doing his homework,

I'm so smart. I have everything in my brain.

However, about ten minutes later when I asked him to tie his own shoelaces, he said,

I can't. I know the first part, but I don't know the second part. Is it the thumb or two fingers?

His comments reminded me of the book The Embodied Mind by Varela, Thompson, and Rosch, which posits a fundamental circularity between cognition and experience. There is no disembodied mind directing our actions: All knowledge is enacted via experience.

Eleanor Rosch gave a talk at the American Psychological Association a few years ago titled "What Buddhist Meditation has to Tell Psychology About the Mind". She ended her talk with some quotes from the autobiography of Peter Ralston, a world martial arts champion:

One: The starting point: ambition, focused intention “As a teenager I wanted to be the best fighter in the world. Period!”

Two: Recognition of the unsatisfactoriness of the ordinary conscious way of doing things. (May come with success) “Around that time, I would go to classes and fight black belts and win, but still feel like I lost…Something wasn’t right…. I was winning from natural ability, but I wasn’t winning because I really understood anything…”

Three: Finding the unbiased mind beyond fear and desire. Opening perceptions. Appreciation. “It was in that situation that I first learned to drop fear of getting hit, or of winning or losing… What that did was open up my perception to what was really happening. I just saw a fist coming and I’d move…When I’d get worried about it, I’d get stuck somewhere and get hit… It’s a beautiful secret, an exacting and tremendous feedback.”

Four: Expansion of the knowing field. Also some change in sense of time. “…abilities like being able to read somebody’s disposition accurately started to come. The moment they would think to hit me I would stop them. That’s it. Handled. I just kept finishing everything before it got started.”

Five: Actions from awareness; simply knowing what to do and it’s always appropriate “New abilities started to arise… I didn’t have to be cognizant of any movement on their part, psychic or otherwise, to know what to do. I just knew. That blew me away. I didn’t have to perceive a thing…very simple, very simple.”

Six: Comes full circle; transformation of the original ambition and intention “I decided that if I were to continue to do this, I wanted to start contributing what I did and what I knew in a much larger way. I wanted to transform the martial arts in the world into a place for the development of the human being, and of honesty.”

Quite a bit of what Ralston says is similar to Mihaly Csikszentmihalyi's work on flow, a process of total enagement in an activity for its own sake with the result that one feels a sense of satisfaction and loses track of time. Flow has eight dimensions, not all of which must be operating at once (from EduTech Wiki):

Clear goals and immediate feedback
Equilibrium between the level of challenge and personal skill
Merging of action and awareness
Focussed concentration
Sense of potential control
Loss of self-consciousness
Time distortion
Autotelic or self-rewarding experience

It seems obvious that Ralston often enjoyed the state of flow. Many athletes do, as do video gamers, gardeners, and others. According to Csikszentmihalyi (quoted by Jamie Chamberlin in the APA Monitor), however, flow is not typical:

'A typical day is full of anxiety and boredom,' says Csikszentmihalyi. 'Flow experiences provide the flashes of intense living against this dull background.'

Elsewhere, Csikszentmihalyi wrote,

It is not that students cannot learn, it is that they do not wish to.

And they don't, because school is seldom a place of "intense living." Of course, work isn't, either, but that's not the point. If we wish for students to enjoy learning, then it would help to design our classes so that they are more conducive for states of flow to occur.

Sometimes, the system just works against states of flow. For instance, my ESL students are expected to reach levels of English that, although possible, are often more than challenging due to obligations constraining their study time, such as working 20, 30, and 40 hours a week. In addition to working full time, most of my night students (and some of my day students) are married (or single) with children.

Still, another condition for flow is clear goals and immediate feedback. As I look at my composition syllabus, those goals are probably not clear enough to my students, and feedback is usually delayed. It shouldn't be too difficult to make the goals clearer, but it's more difficult to give immediate feedback on essays. I usually grade them on the weekend, and so there's a 5- to 7-day delay.

What would be interesting would to develop a software tutor for writing that could provide immediate feedback and guidance. John Anderson et al. has an interesting article "Cognitive Tutors: Lessons Learned". The article discusses different tutors (algebra, geometry, LISP) used to facilitate student learning and mentions a few problems:

Students' own attitudes to the tutor classrooms are quite positive to the point of creating minor discipline problems. Students skip other classes to do extra work on the tutor, refuse to leave the class when the period is over, and come in early.

Isn't it terrible when motivation becomes a problem? A tutor application for writing would likely be harder to create than it is for math. Math has right and wrong answers, and the wrong answers can fall into different types of errors for which a tutor can be programmed to respond. Writing is fuzzier than math. It's not right or wrong: it's more or less effective. But if it could be done, it would have the advantage of many of the conditions for flow.

Another possibility would be to create video games in which writing plays a major role. James Gee, a professor at the University of Wisconsin, in his book "What video games have to teach us about learning and literacy" strongly supports using games in education. Christine Simmons ("Video games seen as way to train, learn") reports that the Federation of American Scientists (FAS) "has developed three 3-D video games to be used for training and education," two of which are for firefighting and immunology. On the latter one:

"Immune Attack," places players on a tiny vessel that can travel inside the human body. The game aims to educate high school, college and graduate-level students in immunology. The goal is to find and attack dangerous bacteria, said Kay Howell, vice president for information technologies at the FAS.

Shaffer et al. have a paper on "Video Games and the Future of Learning". As they note:

The American Army, a longtime leader in simulations, is building games like Full Spectrum Warrior and America’s Army —games that introduce civilians to military ideology. Several homeland security games are under development, as are a range of games for health education, from games to help kids with cancer better treat themselves, to simulations to help doctors perform surgery more effectively. Companies are developing games for learning history (Making History), engineering (Time Engineers), and the mathematics of design (Homes of Our Own).

I doubt that most of my students would be interested in a game designed simply to write better. But what if writing were a crucial element in the game? Perhaps games for journalists, business managers, lawyers, and others for whom writing is an integral part of the job? Or perhaps redesign existing games to put the focus on writing? I have more questions than answers. But Shaffer et al. comment on the implicit learning theory behind video games:

Video games thus make it possible to “learn by doing” on a grand scale—but not just by doing any old thing, wandering around in a rich computer environment to learn without any guidance. These forms of learning, associated with progressive pedagogies, are bad theories of learning. Learners are novices. Leaving them to float in rich experiences with no guidance only triggers the very real human penchant for finding creative but spurious patterns and generalizations. The fruitful patterns or generalizations in any domain are the ones that are best recognized by those who already know how to look at the domain and know how complex variables in the domain interrelate with each other. And this is precisely what the learner does not yet know. In Full Spectrum Warrior, in contrast, the player is immersed in activity, values, and ways of seeing. But the player is guided and supported by the knowledge built into the virtual soldiers and the weapons, equipment, and environments in the game. Players are not left free to invent everything for themselves. To succeed in the game, they must live by—and ultimately master—the epistemic frame of military doctrine.

So, we need a game in which students "live by—and ultimately master—the epistemic frame of" a rhetorician. Hmm. I think I would enjoy, playing that game.

On a final note, educators, myself included, often try to ease students' way into materials as much as possible, thus sometimes (often?) "dumbing down" their learning. In an article on Wired, James Gee comments:

The secret of a videogame as a teaching machine isn't its immersive 3-D graphics, but its underlying architecture. Each level dances around the outer limits of the player's abilities, seeking at every point to be hard enough to be just doable. In cognitive science, this is referred to as the regime of competence principle, which results in a feeling of simultaneous pleasure and frustration - a sensation as familiar to gamers as sore thumbs. Cognitive scientist Andy diSessa has argued that the best instruction hovers at the boundary of a student's competence. Most schools, however, seek to avoid invoking feelings of both pleasure and frustration, blind to the fact that these emotions can be extremely useful when it comes to teaching kids.

Also, good videogames incorporate the principle of expertise. They tend to encourage players to achieve total mastery of one level, only to challenge and undo that mastery in the next, forcing kids to adapt and evolve. This carefully choreographed dialectic has been identified by learning theorists as the best way to achieve expertise in any field. This doesn't happen much in our routine-driven schools, where "good" students are often just good at "doing school."

How did videogames become such successful models of effective learning? Game coders aren't trained as cognitive scientists. It's a simple case of free-market economics: If a title doesn't teach players how to play it well, it won't sell well. Game companies don't rake in $6.9 billion a year by dumbing down the material - aficionados condemn short and easy games like Half Life: Blue Shift and Devil May Cry 2. Designers respond by making harder and more complex games that require mastery of sophisticated worlds and as many as 50 to 100 hours to complete.

"Hover[ing] at the boundary of a student's competence" and challenging students "to adapt and evolve" with immediate feedback put players in a state of flow. Hmm. Would it be possible to design an entire course as a video game?

For choosing a news reader, previously I've recommended Ryan Stewart's "Rich RSS Readers: best of breed picks" provides an excellent introduction to his choices for the best readers. On Wednesday, Mark Glaser gave his "Top 5 for RSS Week", one of which is an exhaustive and annotated list of RSS readers, "RSS Compendium - RSS Readers".

Why is RSS so important? From TechCrunch, Marshall Kirkpatrick's article "Newsgator posts roadmap for the future of RSS" provides this answer:

RSS is the foundation of almost everything Web 2.0 - isn’t it? It’s what makes blog readership scalable, podcasts subscribable, wiki changes watchable and so much more.

RSS works by bringing to us new content from web sites (whether from blogs, wikis, online newspapers, or others) immediately as they're updated so that we don't need to return to those sites (thus saving us time) to check for new content. The content can either be chosen or searched for. For instance, for the former, I have a subscription to the Education section of the New York Times, and for the latter, I have a Google Search Engine feed that looks for items related to ESL. The Search feed brings me news from sites I am unaware of, thus diversifying my sources of information on particular topics. Thus, RSS, or news, feeds enable us, and our students, to enter and participate in conversations with others near and far away (in a way that's manageable), which in turn exposes us to diverse ideas and perspectives, which in turn are requisites of good writing, critical thinking, and learning, which in turn are primary constituents of education. RSS is the future of education in ways that we have just begun to imagine. For more on RSS, read Mark Glaser's "Your Guide to RSS", which also has links to other good resources.

Although I use Tinderbox, a note-taking tool, primarily for taking notes, generating ideas, and my weblog, I have been considering how to use it with my classes in terms of class management and curriculum design. Keith Burnet (via Mark Bernstein) has some ideas on using Tinderbox for curriculum design in math:

My hope and summer project is that by refactoring the Maths topics ruthlessly, I can get to a set of small hard nuggets of Maths (a sort of irreducible set of base vectors) that can be rearranged and strung together in different combinations to suit the learning styles of all the various students we see at College. To continue the analogy with Extreme Programming, I hope to associate a class time factor with each note so that you can ‘price’ a route through a topic quickly.

Some months ago I brainstormed topics in GCSE Intermediate Maths with students and a selection of textbooks. I am now beginning to group the grains together and establish links between the topics. So far we have a mind map for the Shape module with three different kinds of link:

  • A contains B (red)
  • A is related to B (blue)
  • A contrasts with B (snot green — the colors can be customised)

Soon I will be able to add a fourth kind of link — StudyNext — that will provide a thread through the material. Perhaps there will be a number of threads to suit different learning styles.

Here's a screenshot of his project:

Curriculum

As Keith notes, the ability to re-arrange the ideas and threads linking them in a visual conceptual map allows "structure and relationships ... to emerge," thus facilitating curriculum design. Fantastic!

Have you ever complained about a student who either ignored your feedback on their paper, or because they completely deleted that section and replaced it with something new because they didn't understand how to respond to your feedback?

I used to do that. Nowadays, I tend to smile, because I notice more and more that I do the same thing as my students. As I mentioned earlier, I was having trouble getting trackback to work correctly because Haloscan had a limit on the number of characters for a trackback URL. So, in Tinderbox, I switched from the URL to an ID I created for each post to form the basis of the trackback URL, an ID that should have been unique for each post. For some strange reason, I was getting duplicate IDs. Rather than try to figure out how to solve it, I just deleted the ID and went to the date created for each post. Seems to be working. Sometimes, deleting and replacing with something new is a good short-term strategy. And, sometimes, we are more like our students than we realize.

Although I can see trackback pings in my Haloscan account, trackback hasn't been showing up on my posts because using the URL as the trackback ID goes past Haloscan's character limit. I'm now trying a numerical ID system. It seems to be working for new posts I make (not the ones before today), as indicated by the test trackback you see when clicking on trackback.

Once in a while, when I face some puzzle in writing and posting to my blog, I wonder why I continue to use Flint, a Tinderbox template to create my blog instead of an application made for it like Wordpress. The learning curve is steep, and the license is not inexpensive. Tom Webster ("Blogging with Tinderbox" via Mark Bernstein) reminded why I like Flint for my weblog:

I recently went back to deciphering Flint, which is a collection of macros and templates to turn Tinderbox into a pretty robust weblog generator. Ever since Radio Userland I have liked the idea of maintaining a weblog locally and then only needing to upload html to a remote server with no server install necessary--easy to keep my thoughts on my laptop where they belong, and very simple to publish what I want to publish. I realize that you can accomplish the same thing with a weblog client like Ecto and any garden-variety weblog app, but Tinderbox's ability to replicate a post-it board full of non-linear notes is brilliant and irreplacable. Why does this matter? Look at the popularity of tagging as an organizational scheme for modern blogs. Tagging has become popular precisely because